OpenGL本身没有提供文字写入的接口,需要自行实现。
实现起来比想象中简单,大致的过程就是找操作系统要指定字体指定大小和颜色的文字图片,然后拷贝绘制出来即可。代码如下:
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/freeglut.h>
void selectFont(int size, int charset, const char* face)
{
HFONT hFont = CreateFontA(size, 0, 0, 0, FW_MEDIUM, 0, 0, 0,
charset, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, face);
HFONT hOldFont = (HFONT)SelectObject(wglGetCurrentDC(), hFont);
DeleteObject(hOldFont);
}
void drawCNString(const char* str)
{
int len, i;
wchar_t* wstring;
HDC hDC = wglGetCurrentDC();
GLuint list = glGenLists(1);
len = 0;
for (i = 0; str[i] != '\0'; ++i)
{
if (IsDBCSLeadByte(str[i]))
++i;
++len;
}
wstring = (wchar_t*)malloc((len + 1) * sizeof(wchar_t));
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, str, -1, wstring, len);
wstring[len] = L'\0';
for (i = 0; i<len; ++i)
{
wglUseFontBitmapsW(hDC, wstring[i], 1, list);
glCallList(list);
}
free(wstring);
glDeleteLists(list, 1);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
selectFont(48, GB2312_CHARSET, "微软雅黑");
glColor3f(1.0f, 1.0f, 0.0f);
glRasterPos2f(-0.7f, -0.1f);
drawCNString("像天使依赖着翅膀");
selectFont(48, DEFAULT_CHARSET, "楷体");
glColor3f(0.0f, 1.0f, 0.0f);
glRasterPos2f(-0.7f, -0.6f);
drawCNString("像海豚依赖海洋");
glutSwapBuffers();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(100, 100);
glutCreateWindow("Hello ");
display();
glutMainLoop();
return 0;
}