1.依赖打包,先获取依赖关系
先获取所有依赖关系。并且存储在XML文件中,因为我们的项目只需要打包Prefab,所以只需要一维的依赖就够用了
<?xml version="1.0" encoding="UTF-8"?>
<root>
<resource AssetBundleName="cc5f40250fc1dad43a33c9b9b31001dd" AssetName="yujing_yuan_30" UnityType="UnityEngine.GameObject">
<child AssetBundleName="38d758a33f8f4a147be81f1f80e647b4" AssetName="glow_00143" UnityType="UnityEngine.Material" />
<child AssetBundleName="ad78e334b10df0a4ea65f9ac040ee59a" AssetName="glow_00143" UnityType="UnityEngine.Texture2D" />
<child AssetBundleName="90642d347cb46c942a94cf1bbeba3aba" AssetName="glow_00175" UnityType="UnityEngine.Texture2D" />
<child AssetBundleName="889af9f557af4954a8271e4bd47669e6" AssetName="glow_00141" UnityType="UnityEngine.Material" />
<child AssetBundleName="c5b912f87af58c44789a0e72b9cb5716" AssetName="glow_00175" UnityType="UnityEngine.Material" />
<child AssetBundleName="abffe21d6aa8bd644ab62736766b4d1e" AssetName="glow_00141" UnityType="UnityEngine.Texture2D" />
<child AssetBundleName="8ee952aebc51efe42ad48cbc1fb60ae8" AssetName="glow_00175_3" UnityType