鼠标控制移动2d角色

using UnityEngine;
using System.Collections;

public class Unit : MonoBehaviour {

	public static bool isMe = false;
	private Vector3 targetPosition;
	public float speed = 0.1f;
 
	// Use this for initialization
	void Start () {
 
	}
	
	// Update is called once per frame
	void Update () {
		touchHandler ();
	}
	void OnMouseDown()
	{
		isMe = true;
	}
	void touchHandler(){
 		if (Input.GetMouseButton (0) && Input.GetMouseButtonDown (0)&&isMe) {
			targetPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
			targetPosition.z = 0;
		}
 		if (isMe) {
				Vector2 spaceVec2 = new Vector2(targetPosition.x,targetPosition.y) - new Vector2(transform.position.x,transform.position.y);				
				if(spaceVec2.magnitude<speed)
				{
					transform.position = targetPosition;
					return;
				}
				spaceVec2.Normalize();
				spaceVec2 = spaceVec2*speed;
				transform.position += new Vector3(spaceVec2.x,spaceVec2.y,0);
				float theSacle = spaceVec2.x/Mathf.Abs(spaceVec2.x);
				if(theSacle!= float.NaN)
				{
					transform.localScale = new Vector3(theSacle,1,1);
				}
			}
	}
	void OnCollisionEnter2D(Collision2D coll){
		Debug.Log(coll.gameObject.name);
	}
}



                
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