vtkCellPicker 拾取 三角面片

 1.vtkSelectedNode

也可以用于鼠标选择部分,更精确,比画矩形选取;

2.实现方案

CellPickerInteractorStyle类派生于vtkInteraTrackballCamera,并通过重载该函数类的OnLeftButtonDown()函数来处理鼠标左键消息。PolyData:被拾取模型数据,需要通过外部设置。在响应鼠标左键消息时,首先定义vtkCellPicker对象,使用Pick()函数实现拾取。拾取完毕后,即可通过GetCellId()函数来得到当前拾取的单元索取号; 可以实现单元格选择;

这里就涉及了vtkPolyData的局部数据提取功能。实现该功能时使用了几个新的类。

  • vtkIdTypeArray:对象存储当前选中的单位的索引号,每次只选取一个单元,因此每次该对象仅有一个索引号;
  • vtkSelectedNode对象与vtkSelection对象通常搭配使用,vtkSelection实际上是一个vtkSelectionNode的数组,而vtkSelectionNode则声明了要提取的数据的类型,这里SetFiledType()设置数据的类型为单元,SeiContentType()设置数据的内容为索引号。
  • vtkExtractSelection:实现了数据提取功能,其第一个输入为被提取的vtkPolyData,第二个输入为vtkSelection对象,标记要提取的数据类型。

提取完毕,即可将提取的结果保存至一个vtkActor对象,并添加至当前的vtkRenderer中显示。

3.效果

 

 

 4 code

#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);

VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);

 
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkCellPicker.h>
#include <vtkSelectionNode.h>
#include <vtkSelection.h>
#include <vtkRendererCollection.h>
#include <vtkExtractSelection.h>
#include <vtkObjectFactory.h>
#include <vtkNamedColors.h>

#include <vtkUnstructuredGrid.h>
#include <vtkNamedColors.h>


// Catch mouse events
class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
	static MouseInteractorStyle* New();

	MouseInteractorStyle()
	{
		selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
		selectedActor = vtkSmartPointer<vtkActor>::New();
	}

	virtual void OnLeftButtonDown() override
	{
		vtkNew<vtkNamedColors> colors;

		// Get the location of the click (in window coordinates)
		int* pos = this->GetInteractor()->GetEventPosition();

		vtkNew<vtkCellPicker> picker;
		picker->SetTolerance(0.0005);

		// Pick from this location.
		picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());

		double* worldPosition = picker->GetPickPosition();
		std::cout << "Cell id is: " << picker->GetCellId() << std::endl;

		if (picker->GetCellId() != -1)
		{

			std::cout << "Pick position is: (" << worldPosition[0] << ", "
				<< worldPosition[1] << ", " << worldPosition[2] << ")" << endl;

			vtkNew<vtkIdTypeArray> ids;
			ids->SetNumberOfComponents(1);
			ids->InsertNextValue(picker->GetCellId());

			vtkNew<vtkSelectionNode> selectionNode;
			selectionNode->SetFieldType(vtkSelectionNode::CELL);
			selectionNode->SetContentType(vtkSelectionNode::INDICES);
			selectionNode->SetSelectionList(ids);

			vtkNew<vtkSelection> selection;
			selection->AddNode(selectionNode);

			vtkNew<vtkExtractSelection> extractSelection;
			extractSelection->SetInputData(0, this->Data);
			extractSelection->SetInputData(1, selection);
			extractSelection->Update();

			// In selection
			vtkNew<vtkUnstructuredGrid> selected;
			selected->ShallowCopy(extractSelection->GetOutput());

			std::cout << "Number of points in the selection: "
				<< selected->GetNumberOfPoints() << std::endl;
			std::cout << "Number of cells in the selection : "
				<< selected->GetNumberOfCells() << std::endl;
			selectedMapper->SetInputData(selected);
			selectedActor->SetMapper(selectedMapper);
			selectedActor->GetProperty()->EdgeVisibilityOn();
			selectedActor->GetProperty()->SetColor(
				colors->GetColor3d("Tomato").GetData());

			selectedActor->GetProperty()->SetLineWidth(3);

			this->Interactor->GetRenderWindow()
				->GetRenderers()
				->GetFirstRenderer()
				->AddActor(selectedActor);
		}
		// Forward events
		vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
	}

	vtkSmartPointer<vtkPolyData> Data;
	vtkSmartPointer<vtkDataSetMapper> selectedMapper;
	vtkSmartPointer<vtkActor> selectedActor;
};

vtkStandardNewMacro(MouseInteractorStyle);

 

//vtkSmartPointer <vtkPolyData> ReadStl(char *fileName)
//{
//	vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New();
//	reader->SetFileName(fileName);
//	reader->Update();
//	vtkSmartPointer <vtkPolyData> poly = reader->GetOutput();
//	return poly;
//}

int main(int, char*[])
{
	 vtkNew<vtkNamedColors> colors;

	//vtkNew<vtkPlaneSource> planeSource;
	//planeSource->Update();

	//vtkSmartPointer<vtkXMLPolyDataReader> reader =
	//	vtkSmartPointer<vtkXMLPolyDataReader>::New();
	//reader->SetFileName("./KneeCTFemurSeg.vtp");
	//reader->Update();

	auto polyjg = ReadStl("./soft-Femur.stl");

	//vtkNew<vtkTriangleFilter> triangleFilter;
	triangleFilter->SetInputData
	//triangleFilter->SetInputData(reader->GetOutput());
	//triangleFilter->Update();
	  vtkSmartPointer<vtkSphereSource> sphereSource =
		      vtkSmartPointer<vtkSphereSource>::New();
	  sphereSource->Update();
	vtkNew<vtkPolyDataMapper> mapper;
	mapper->SetInputConnection(sphereSource->GetOutputPort());

	vtkNew<vtkActor> actor;
	actor->GetProperty()->SetColor(colors->GetColor3d("SeaGreen").GetData());
	actor->SetMapper(mapper);

	vtkNew<vtkRenderer> renderer;
	vtkNew<vtkRenderWindow> renderWindow;
	renderWindow->AddRenderer(renderer);
	renderWindow->SetWindowName("CellPicking");

	vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
	renderWindowInteractor->SetRenderWindow(renderWindow);
	renderWindowInteractor->Initialize();

	// Set the custom stype to use for interaction.
	vtkNew<MouseInteractorStyle> style;
	style->SetDefaultRenderer(renderer);
	style->Data = sphereSource->GetOutput();

	renderWindowInteractor->SetInteractorStyle(style);

	renderer->AddActor(actor);
	renderer->ResetCamera();

	renderer->SetBackground(colors->GetColor3d("PaleTurquoise").GetData());

	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}
 

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您好!要在 Python 中使用 VTK(Visualization Toolkit)进行拾取(Picking),您可以按照以下步骤操作: 1. 导入所需的模块: ```python import vtk ``` 2. 创建 VTK 渲染窗口和交互器: ```python renderer = vtk.vtkRenderer() render_window = vtk.vtkRenderWindow() render_window.AddRenderer(renderer) interactor = vtk.vtkRenderWindowInteractor() interactor.SetRenderWindow(render_window) ``` 3. 创建一个拾取器对象并将其与渲染器关联: ```python picker = vtk.vtkCellPicker() picker.SetTolerance(0.005) # 设置拾取容差 picker.PickFromListOn() # 设置只拾取特定的 actor,若不需要则可忽略此行 renderer.SetPicker(picker) ``` 4. 创建一个 VTK 模型(例如,一个球体): ```python sphere_source = vtk.vtkSphereSource() sphere_mapper = vtk.vtkPolyDataMapper() sphere_mapper.SetInputConnection(sphere_source.GetOutputPort()) sphere_actor = vtk.vtkActor() sphere_actor.SetMapper(sphere_mapper) renderer.AddActor(sphere_actor) ``` 5. 将所有组件添加到渲染窗口中并启动交互: ```python render_window.Render() interactor.Start() ``` 6. 在交互器中注册拾取回调函数,并在回调函数中处理拾取事件: ```python def on_pick(obj, event): picker = obj.GetPicker() picked_point = picker.GetPickPosition() # 获取拾取点的坐标 picked_actor = picker.GetActor() # 获取被拾取的 actor if picked_actor: print("Picked actor:", picked_actor) interactor.AddObserver("LeftButtonPressEvent", on_pick) # 注册拾取回调函数 ``` 以上是一个简单的示例,您可以根据自己的需求进行调整和扩展。拾取器提供了其他有用的方法和属性,可以根据需要进行使用。希望对您有所帮助!如果您还有其他问题,请随时提问。

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