clipping_planes_pars_fragment
#if NUM_CLIPPING_PLANES > 0
#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )
varying vec3 vViewPosition;
#endif
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif
clipping_planes_fragment
#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#pragma unroll_loop
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;
}
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;
}
if ( clipped ) discard;
#endif
#endif
clipping_planes_pars_vertex
#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )
varying vec3 vViewPosition;
#endif
clipping_planes_vertex
#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )
vViewPosition = - mvPosition.xyz;
#endif