using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMove : MonoBehaviour {
float _rotationX;
float rotationY;
public float sensitivityHor = 5.0f;
public float sensitivityVert = 5.0f;
public float minimumVert = -45.0f;
public float maximumVert = 45.0f;
// Update is called once per frame
void Update()
{
//摄像头移动
//float x = Input.GetAxis("Horizontal") * Time.deltaTime * 5;
//float y = Input.GetAxis("Vertical") * Time.deltaTime * 5;
//transform.Translate(x, 0, y);
//限制摄像头移动的范围
//float move_x = Mathf.Clamp(transform.position.x, -20f, 20f);
//float move_y = Mathf.Clamp(transform.position.y, -20f, 20f);
//float move_z = Mathf.Clamp(transform.position.z, -20f, 20f);
//transform.position = new Vector3(move_x, move_y, move_z);
//点击鼠标右键旋转摄像头
if (Input.GetMouseButton(1))
{
rotationY = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityHor;
_rotationX -= Input.GetAxis("Mouse Y") * sensitivityVert;
_rotationX = Mathf.Clamp(_rotationX, minimumVert, maximumVert);
transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
}
}
}