using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
Vector3 oldMousePosition;
Vector3 newMousePosition;
// Use this for initialization
void Start()
{
oldMousePosition = Input.mousePosition;
newMousePosition = Input.mousePosition;
}
// Update is called once per frame
void Update()
{
newMousePosition = Input.mousePosition;
if (newMousePosition != oldMousePosition)
{
transform.Rotate(Vector3.up, newMousePosition.x - oldMousePosition.x);
transform.Rotate(Vector3.right, -1 * (newMousePosition.y - oldMousePosition.y));
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, 0);
}
oldMousePosition = Input.mousePosition;
}
}
using S