参考:
https://blog.csdn.net/ltycloud/article/details/79318054
总结:
先setDirty,再SaveAssets
EditorUtility.SetDirty(Object target) --标记为已更改的资源Unity不会立即保存到磁盘,这时需要调用:
AssetDataBase.SaveAssets()
参考:
https://blog.csdn.net/ltycloud/article/details/79318054
总结:
先setDirty,再SaveAssets
EditorUtility.SetDirty(Object target) --标记为已更改的资源Unity不会立即保存到磁盘,这时需要调用:
AssetDataBase.SaveAssets()