这次准备做一些网络的功能,账号注册登录的功能已经完成了,现在需要完成玩家头像的功能,首先是获取网络图片。
为此在网上看了很多博客和文章,终于尝试成功了,原帖在http://www.cnblogs.com/leehongee/p/4038311.html
但是现在只完成了在win32上获取图片,还没有尝试android平台,下次尝试获取联网权限。
在.h里包含头文件
#include "network/HttpClient.h"
using namespace cocos2d::network;
并在类中声明
void doHttpRequest(const char* url,const char* tag,const ccHttpRequestCallback& callback);
void onHttpRequestImageCompleted(HttpClient *sender, HttpResponse *response);
//获取请求网络图片资源
cocos2d::Texture2D* texture;
在.cpp添加
void HelloWorld::doHttpRequest(const char* url,const char* tag,const ccHttpRequestCallback& callback)
{
HttpRequest* request = new HttpRequest();
request->setUrl(url);
request->setRequestType(HttpRequest::Type::POST);
//这是回调对象和回调函数
request->setResponseCallback(callback);
request->setTag(tag);
HttpClient::getInstance()->send(request);
//释放内存
request->release();
}
void HelloWorld::onHttpRequestImageCompleted(HttpClient *sender, HttpResponse *response)
{
if (!response)
{
return;
}
// You can get original request type from: response->request->reqType
const char* tag = response->getHttpRequest()->getTag();
if (0 != strlen(tag))
{
log("%s completed", response->getHttpRequest()->getTag());
}
if (!response->isSucceed())
{
log("error buffer: %s", response->getErrorBuffer());
return;
}
std::vector<char> *buffer = response->getResponseData();
//create image
Image* image = new Image;
image->initWithImageData((unsigned char*)buffer->data(),buffer->size());
//create texture
texture = new Texture2D();
bool isImage = texture->initWithImage(image);
if(isImage){
log("Texture2D init success");
}
image->release();
}
以上是已经写好的函数,可以直接拿来用,现在我们需要知道怎么使用它:
doHttpRequest("http://127.0.0.1/pic/default.jpg","pic",CC_CALLBACK_2(HelloWorld::onHttpRequestImageCompleted,this));
我读取了本地服务器的一张图片
调用这个函数之后,图片就存在texture里了