void APluginUseActor::spotScreen(TArray<UTexture2D> &textureArr) {
GetWorld()->GetFirstPlayerController()->ConsoleCommand("HighResShot 1920x1080");
FString ScreenShotPath = FPaths::ScreenShotDir();
IFileManager& MyFileManager = IFileManager::Get();
TArray<FString> AssetName;
if (MyFileManager.DirectoryExists(*ScreenShotPath))
{
MyFileManager.FindFiles(AssetName, *ScreenShotPath);
}
GEngine->AddOnScreenDebugMessage(-1, 10.f, FColor::Red, ScreenShotPath);
for (FString output : AssetName) {
//textureArr.Add(LoadTexture2D(output));
GEngine->AddOnScreenDebugMessage(-1, 10.f, FColor::Red, output);
}
}