Shader
海涛高软
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Shader Tags标签之RenderType
Shader "xuhaitao/Transparent/Bumped Diffuse" { Properties { _Color ("Main Colorrr", Color) = (1,1,1,1) _xxx ("Base (RGB) Trans (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {}原创 2018-01-19 15:28:45 · 998 阅读 · 0 评论 -
Shader Tags 之 Queue
Queue 相当于PS中图层,其值越大,图层越靠上,最后被渲染,会遮挡住比起值小的物体 FR:海涛高软(hunk xu) QQ技术交流群: 386476712原创 2018-01-19 16:08:31 · 318 阅读 · 0 评论 -
shader开发 ForceNoShadowCasting标签
Shader "Custom/NewShader" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "ForceNoShadowCasting" = "fasle" } //注意这一行原创 2018-01-20 17:52:56 · 658 阅读 · 0 评论 -
Shader 之 LOD详解
Shader "Custom/LODShader" { Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _Glossiness ("Smoothness", Range(0,1)) = 0.5原创 2018-01-20 19:17:39 · 1414 阅读 · 0 评论