C# 微信跳一跳自动脚本实现,抛砖引玉!

版权声明:本文为博主原创文章,转载请注明源地址 https://blog.csdn.net/qq_15505341/article/details/78987317

前言


CSDN前阵子推送了篇文章,讲的是微信跳一跳的技术实现,大致浏览,发现难度不高,很适合练手。

 

思路


ADB得到屏幕截图,转换成bitmap逐像素分析图像,得到跳跃起点和终点坐标,最后ADB按压屏幕进行跳跃

 

相关知识


ADB创建


·https://adb.clockworkmod.com提前下载ADB


·通过 Process 创建进程运行ADB

 

           Process p = new Process();

           p.StartInfo = new ProcessStartInfo()

            {

                FileName = @"E:\adb\adb.exe",

                Arguments = str,//要执行的命令

                UseShellExecute =false,//拒绝使用系统自带的Shell

                RedirectStandardInput =true,//接受输入

                RedirectStandardOutput =true//接受输出

                RedirectStandardError =true,//接受错误

                CreateNoWindow =true,//不创建窗口

            };

           p.Start();

           string s = p.StandardOutput.ReadToEnd();//读取输出

           p.WaitForExit();

         

常用ADB指令


·读取手机型号

  Cmd("shell getprop ro.product.model");

 

·获取屏幕截图

             Cmd(@"shell screencap -p/sdcard/1.png"); //屏幕截图并保存

             Cmd(@"pull /sdcard/1.pngE:\adb"); //上传文件

 

·按压屏幕

  Cmd(String.Format("shellinput swipe {0} {1} {2} {3} {4}", x0, y0, x1, y1, time));

 //0点点击到1点持续time毫秒

 

ADB算是搞定了,现在写个界面,获取屏幕截图!

 

BLN-AL10 X 新 屏 纂 ロ 微 調 系 数 1 . 37 毎 延 近 1500 循 坏 次 数 200 色 容 差 初 始 化 Jr-INP 町 0

 

取棋子坐标思路


     观察发现

     ·棋子的颜色为固定值,逐取出棋子底部颜色为 RGB(55, 52,92)

     ·棋子的底部y轴坐标在区间[1000,1250]

 

实例化Gitmap对象,写一个遍历像素点的循环

 

               Bitmap bitmap =new Bitmap(@"E:\adb\1.png");

                Pointchess =newPoint();

               //棋子颜色 Color.FromArgb(55, 52, 92))

               for (int y = 1000; y < 1250;y++)

                {

                   for (int x = 0; x <bitmap.Width; x++)

                    {

                       if(bitmap.GetPixel(x,y) == Color.FromArgb(57, 58, 102))

                        {

                           chess.X = x;

                           chess.Y = y;

                           break;

                        }

                    }

                   if (chess != new Point())

                    {

                       break;

                    }

                }

               if (chess == new Point())

                {

                   MessageBox.Show("找不到棋子!初始化失败!");

                   bitmap.Dispose();

                   return;

                }

 

     底部坐标被正确的取了出来


 

完美!现在取出顶点和底部坐标!

   观察发现

·背景颜色为渐变色,所以横向比较,与前一个点差别最大的点就是顶点

·平面颜色一般为纯色,也可能是渐变色,所以得到顶点后作竖向比较,最后一个与前点      差别最大的点就是底部坐标

·顶点的y轴坐标在区间[650-1050]

 

首先写一个判断颜色相似度的方法

 

       bool ColorAbout(Colorcolor0, Color color1)

        {

  int i = 20//颜色差值

           int r =Math.Max(color0.R,color1.R)- Math.Min(color0.R, color1.R);

           int g = Math.Max(color0.G,color1.G) - Math.Min(color0.G, color1.G);

           int b = Math.Max(color0.B,color1.B) - Math.Min(color0.B, color1.B);

           return!((Math.Max(Math.Max(r,g),b) + Math.Min(Math.Min(r, g), b)) > i);

        }

 

 

还是写一个遍历点的循环,调用颜色相似度方法作横向比较取出顶点坐标和底部坐标

 

    Point rectVertex = new Point();

    Point rectEnd = new Point();

 

               for (int y = 650; y < 1050;y++)

                {

                   for (int x = 1; x <bitmap.Width; x++)

                    {

                       boolisColorAbout = !ColorAbout(bitmap.GetPixel(x - 1, y), bitmap.GetPixel(x, y));

                       if ((x < chess.X - 75 || x > chess.X + 75)&& isColorAbout)  //排除棋子坐标,避免错误的将棋子作顶点

                        {

                           rectVertex.X = x;

                           rectVertex.Y = y;

                           break;

                        }

                    }

                   if (rectVertex !=new Point())

                    {

                       break;

                    }

                }

               if (rectVertex ==new Point())

                {

                   MessageBox.Show("未知的物体!初始化失败!");

                   bitmap.Dispose();

                   return;

                }

 

 

                ColorrectColor = bitmap.GetPixel(rectVertex.X,rectVertex.Y+1);

               if (rectEnd == new Point())

                {

                   for (int y = rectVertex.Y; y< 1200; y++)

                    {

                       boolisColorAbout = ColorAbout(rectColor, bitmap.GetPixel(rectVertex.X, y));

                       if(isColorAbout)

                        {

                           rectEnd.X = rectVertex.X;

                           rectEnd.Y = y;

                        }

                    }

                }

 

OK!取出了坐标剩下的就是计算距离(正好前几天才学的两点距离公式)和跳跃了!开始循环!


LanQ 2017.1.6 GitHub-WeCharJump

抛砖引玉 仅供学习!

没有更多推荐了,返回首页