using UnityEngine.UI;
//在content下增加image对象
projectile=Instantiate(GameObject.Find("Image1"),transform.position, transform.rotation,GameObject.Find("Content").transform);
//projectile.name="xxxx";//修改name
//projectile.GetComponent<Text>().text="xxxx";//修改text
//projectile.GetComponent<RectTransform>().sizeDelta = new Vector2(0, 22);//宽高
projectile.GetComponent<RectTransform>().anchoredPosition= new Vector2(0, 52);//x,y