参考:https://blog.csdn.net/Templar1000/article/details/9009549?utm_medium=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-14.control&dist_request_id=&depth_1-utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-14.control
参考:https://blog.csdn.net/weixin_37467067/article/details/65627547?utm_medium=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-6.control&dist_request_id=1328740.48880.16170771300672091&depth_1-utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-6.control
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
private GameObject camera_Main;
private GameObject camera_1;
private GameObject camera_2;
void Start()
{
camera_Main = GameObject.Find("Main Camera");
camera_1 = GameObject.Find("Camera1");
camera_1.SetActive(false);
camera_2 = GameObject.Find("Camera2");
camera_2.SetActive(false);
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.Alpha1))
{
camera_Main.SetActive(true);
camera_1.SetActive(false);
camera_2.SetActive(false);
}
if (Input.GetKey(KeyCode.Alpha2))
{
camera_Main.SetActive(false);
camera_1.SetActive(true);
camera_2.SetActive(false);
}
if (Input.GetKey(KeyCode.Alpha3))
{
camera_Main.SetActive(false);
camera_1.SetActive(false);
camera_2.SetActive(true);
}
}
}
按数字123进行相应界面的切换