using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class CameraChange : MonoBehaviour
{
public GameObject CameraMain;
public GameObject Camera2;
public GameObject Camera3;
private Vector3 Position;
private Quaternion Rotation;//临时存储相机的位置和旋转信息
void Update()
{
//首先检查鼠标左键是否按下。如果按下且光标位于某个UI元素上方,则调用Skode_GetCurrentSelect()获取当前选中的UI对象。
//接着判断该对象的名称,若为"View1"或"View2",则调用CameraLocationExChange()方法交换相应相机的位置和旋转
if