Unity可以使用C#中的System.Security.Cryptography命名空间下的Aes类来实现AES加密,具体步骤如下:
- 导入命名空间
using System.Security.Cryptography;
- 创建Aes实例并设置参数
Aes aes = Aes.Create();
aes.KeySize = 256; // 设置密钥长度
aes.BlockSize = 128; // 设置分块大小
aes.Mode = CipherMode.CBC; // 设置加密模式
aes.Padding = PaddingMode.PKCS7; // 设置填充方式
- 生成随机密钥和向量
byte[] key = aes.Key;
byte[] iv = aes.IV;
- 创建加密器,并将明文转换为字节数组进行加密
ICryptoTransform encryptor = aes.CreateEncryptor();
byte[] plaintextBytes = Encoding.UTF8.GetBytes(plaintext);
byte[] ciphertextBytes = encryptor.TransformFinalBlock(plaintextBytes, 0, plaintextBytes.Length);
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将密钥、向量和密文保存到文件或网络传输等位置
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解密时,读取密钥、向量和密文,并创建解密器,对密文进行解密
Aes aes = Aes.Create();
byte[] key = 获取密钥;
byte[] iv = 获取向量;
byte[] ciphertextBytes = 获取密文;
aes.Key = key;
aes.IV = iv;
ICryptoTransform decryptor = aes.CreateDecryptor();
byte[] plaintextBytes = decryptor.TransformFinalBlock(ciphertextBytes, 0, ciphertextBytes.Length);
string plaintext = Encoding.UTF8.GetString(plaintextBytes);