using System.Collections.Generic;
using UnityEngine;
public class Example : MonoBehaviour
{
void Start()
{
List<int> numbers = new List<int> { 1, 2, 3, 4, 5 };
int numberToFind = 3;
int index = numbers.IndexOf(numberToFind);
if (index >= 0)
{
Debug.Log($"Element {numberToFind} found at index {index}");
}
else
{
Debug.Log($"Element {numberToFind} not found");
}
}
}