RaycastHit hit;
if (Physics.Raycast(_currentWeapon.FireRay,out hit,Mathf.Infinity,1 << 9))
{
string name = hit.transform.name;
WeaponCfg weaponCfg = PropManager.Instance.GetWeaponCfg(hit.transform);
WeaponCfg weaponCfg1 = ConfigManager.Instance.GetWeaponCfgByName(name)
Unity3D-射线检测实现捡枪和捡盾牌
最新推荐文章于 2023-04-10 22:14:21 发布