using UnityEngine;
using System.Collections;
Animator animator;
public float turn_speed; //对象旋转的快慢控制
Rigidbody M_rigidbody; //对象身上绑定的刚体组件
private float V=0;
private float H=0;
void Start () {
animator = GetComponent<Animator>();
M_rigidbody = GetComponent<Rigidbody>();
private void FixedUpdate()
{
V = Input.GetAxis("Vertical");
H = Input.GetAxis("Horizontal");
if (V!=0||H!=0)
{
Rotation(V, H);
animator.Set
using System.Collections;
public class ControlMove : MonoBehaviour {
public float move_speed;Animator animator;
public float turn_speed; //对象旋转的快慢控制
Rigidbody M_rigidbody; //对象身上绑定的刚体组件
private float V=0;
private float H=0;
void Start () {
animator = GetComponent<Animator>();
M_rigidbody = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
V = Input.GetAxis("Vertical");
H = Input.GetAxis("Horizontal");
if (V!=0||H!=0)
{
Rotation(V, H);
animator.Set