using UnityEngine;
class TestConsole : MonoBehaviour
{
void OnEnable()
{
Application.logMessageReceived += HandleLog;
}
void OnDisable()
{
Application.logMessageReceived -= HandleLog;
}
void OnDestroy()
{
Application.logMessageReceived -= HandleLog;
}
/// <summary>
/// Records a log from the log callback.
/// </summary>
/// <para
将Unity的Debug.Log输出到屏幕
最新推荐文章于 2024-06-27 15:35:44 发布