1.导出做好的布料,此处命名为M_Mar3D
2.将改模型右键重设为2D形态,此处命名M_Mar2D
3.M_Mar3D在3dmax添加一个变形器Morpher,并拾取(Pick Object from Scene) M_Mar2D
4.新建一个面片,面数适当提高,此处为100x100,命名为"Plane_new"
5.在M_Mar3D变形器调到100,即2d形态下,Plane_New蒙皮包裹AddM_Mar3D,完成蒙皮贴合。注意是要M_Mar3D调到了2D形态,跟Plane_New形状基