Unity编辑器工具-批量给spine文件重命名

using System;
using System.IO;
using UnityEditor;

public class SpineFileRename
{
    //场景文件夹信息容器
    private static FileSystemInfo[] fileSystemInfos;

    /// <summary>
    /// 路径
    /// </summary>
    private static string _path;

    /// <summary>
    /// 重命名动画文件
    /// </summary>
    [MenuItem("Tools/SpineFileRename")]
    private static void RenameSpineExtension()
    {
        string path = EditorUtility.OpenFolderPanel("RenameWindow",
            Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory), "");
        if (path == null||string.IsNullOrEmpty(path)) return;
            RenameFileName(path);
    }

    private static void RenameFileName(string targetName)
    {
        //资源路径
        _path = targetName;
        //根据资源路径获取对应文件夹
        DirectoryInfo directoryInfo = new DirectoryInfo(_path);
        //获取对应文件夹下的子类
        fileSystemInfos = directoryInfo.GetFileSystemInfos();
        //遍历子类文件夹
        foreach (FileSystemInfo tempDirectoryInfo in fileSystemInfos)
        {
            //安全判断
            if (!tempDirectoryInfo.Exists)
            {
                EditorUtility.DisplayDialog("SpineFileRename", "路径文件夹下资源为空!", "确定");
                return;
            }
            //遍历场景中的文件系统
            TraFileSystemInfo(tempDirectoryInfo);
        }
        EditorUtility.DisplayDialog("SpineFileRename", "Spine动画重命名完成!", "确定");   
    }


    /// <summary>
    /// 遍历场景中的文件系统
    /// </summary>
    /// <param name="fileSystemInfo"></param>
    private static void TraFileSystemInfo(FileSystemInfo fileSystemInfo)
    {
        //文件系统强转成目录信息
        if (fileSystemInfo is DirectoryInfo directoryInfo)
        {
            FileSystemInfo[] childFileSystemInfos = directoryInfo.GetFileSystemInfos();
            foreach (var tempFileSystemInfo in childFileSystemInfos)
            {
                //尝试强转成文件
                FileInfo fileInfo = tempFileSystemInfo as FileInfo;
                if (fileInfo == null)
                {
                    //遍历到文件夹继续迭代
                    TraFileSystemInfo(tempFileSystemInfo);
                }
                else
                {
                    //扩展名筛选
                    if (fileInfo.Extension == ".atlas")
                    {
                        string newFullName = fileInfo.FullName + ".txt";
                        fileInfo.MoveTo(newFullName);
                    }

                    if (fileInfo.Extension == ".skel")
                    {
                        string newFullName = fileInfo.FullName + ".bytes";
                        fileInfo.MoveTo(newFullName);
                    }
                }
            }
        }
        else
        {
            //尝试强转成文件
            if (fileSystemInfo is FileInfo childFileInfo)
            {
                //扩展名筛选
                if (childFileInfo.Extension == ".atlas")
                {
                    string newFullName = childFileInfo.FullName + ".txt";
                    childFileInfo.MoveTo(newFullName);
                }

                if (childFileInfo.Extension == ".skel")
                {
                    string newFullName = childFileInfo.FullName + ".bytes";
                    childFileInfo.MoveTo(newFullName);
                }
            }
        }
    
    }
}
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