#include<opencv2/world.hpp>
#include<opencv2/opencv.hpp>
#include<iostream>
using namespace std;
using namespace cv;
int main(int argc, char** argv)
{
/*
Mat img, gray;
double temp = cvGetTickFrequency();
double tick;
tick = cvGetTickCount();
img = imread("1.jpg");
double tick1 = cvGetTickCount();
imshow("original", img);
double tick2 = cvGetTickCount();
cvtColor(img, gray, COLOR_BGR2GRAY);
double tick3 = cvGetTickCount();
GaussianBlur(gray, gray,
Size(7, 7), 1.5);
double tick4 = cvGetTickCount();
Canny(gray, gray, 0, 50);
double tick5 = cvGetTickCount();
imshow("edges", gray);
cout << (tick1 - tick) / temp << endl << (tick2 - tick1) / temp << endl << (tick3 - tick2) / temp << endl << (tick4 - tick3) / temp << endl
<< (tick5 - tick4) / temp << endl;
*/
UMat img, gray;
double temp = cvGetTickFrequency();
double tick;
tick = cvGetTickCount();
img = imread("1.jpg").
getUMat(ACCESS_READ);
double tick1 = cvGetTickCount();
imshow("original", img);
double tick2 = cvGetTickCount();
cvtColor(img, gray, COLOR_BGR2GRAY);
double tick3 = cvGetTickCount();
GaussianBlur(gray, gray,
Size(7, 7), 1.5);
double tick4 = cvGetTickCount();
Canny(gray, gray, 0, 50);
double tick5 = cvGetTickCount();
imshow("edges", gray);
cout << (tick1 - tick) / temp << endl << (tick2 - tick1) / temp << endl << (tick3 - tick2) / temp << endl << (tick4 - tick3) / temp << endl
<< (tick5 - tick4) / temp << endl;
waitKey();
return 0;
#include<opencv2/opencv.hpp>
#include<iostream>
using namespace std;
using namespace cv;
int main(int argc, char** argv)
{
/*
Mat img, gray;
double temp = cvGetTickFrequency();
double tick;
tick = cvGetTickCount();
img = imread("1.jpg");
double tick1 = cvGetTickCount();
imshow("original", img);
double tick2 = cvGetTickCount();
cvtColor(img, gray, COLOR_BGR2GRAY);
double tick3 = cvGetTickCount();
GaussianBlur(gray, gray,
Size(7, 7), 1.5);
double tick4 = cvGetTickCount();
Canny(gray, gray, 0, 50);
double tick5 = cvGetTickCount();
imshow("edges", gray);
cout << (tick1 - tick) / temp << endl << (tick2 - tick1) / temp << endl << (tick3 - tick2) / temp << endl << (tick4 - tick3) / temp << endl
<< (tick5 - tick4) / temp << endl;
*/
UMat img, gray;
double temp = cvGetTickFrequency();
double tick;
tick = cvGetTickCount();
img = imread("1.jpg").
getUMat(ACCESS_READ);
double tick1 = cvGetTickCount();
imshow("original", img);
double tick2 = cvGetTickCount();
cvtColor(img, gray, COLOR_BGR2GRAY);
double tick3 = cvGetTickCount();
GaussianBlur(gray, gray,
Size(7, 7), 1.5);
double tick4 = cvGetTickCount();
Canny(gray, gray, 0, 50);
double tick5 = cvGetTickCount();
imshow("edges", gray);
cout << (tick1 - tick) / temp << endl << (tick2 - tick1) / temp << endl << (tick3 - tick2) / temp << endl << (tick4 - tick3) / temp << endl
<< (tick5 - tick4) / temp << endl;
waitKey();
return 0;
}
GPU加速的计时:
普通的代码计时:
可以发现:在读硬盘时,GPU加速极为耗时。而在显示上,GPU加速则非常有优势。
在运行时间不长的情况下,GPU加速并不能取得想象中的优良效果。