using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
public class ItemButton : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
private RectTransform curRecTran;
private void Awake()
{
curRecTran = transform.GetComponent<RectTransform>();
}
bool isDrag = true;//控制拖拽不点击按钮
Vector3 offPos;//存储按下鼠标时的图片-鼠标位置差
Vector3 arragedPos; //保存经过整理后的向量,用于图片移动
float minX, maxX, minY, maxY; // 最小、最大X、Y坐标
/// <summary>
/// 设置最大、最小坐标
/// </summary>
void SetDragRange()
{
minX = transform.GetComponent<RectTransform>().rect.width / 4;
maxX = (Screen.width - minX);
minY = transform.GetComponent<RectTransform>().rect.height / 10;
maxY = (Screen.height - m