using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ChangeInputLine : MonoBehaviour
{
/// <summary>
/// 用来获取当前是否处于Input的焦点状态
/// </summary>
private EventSystem _system;
/// <summary>
/// 当前焦点所处的Input
/// </summary>
private Selectable _selecInput;
/// <summary>
/// 目标Input
/// </summary>
private Selectable _nextInput;
private void Start()
{
_system = EventSystem.current;
}
void Update()
{
// //在Update内监听Tap键的按下
// if (Input.GetKeyDown(KeyCode.Tab))
// {
// //是否聚焦Input
// if (_system.currentSelectedGameObject != null)
// {
// //获取当前选中的Input