GameObject.Instantiate(Object, Vector3, Quaternion, transform.parent);
Quaternion[四元数]:实例化后对象的旋转情况
Quaternion.identity:无旋转
GameObject.Destroy(Objecrt,float)
float:多少秒后销毁
GameObject.Instantiate(Object, Vector3, Quaternion, transform.parent);
Quaternion[四元数]:实例化后对象的旋转情况
Quaternion.identity:无旋转
GameObject.Destroy(Objecrt,float)
float:多少秒后销毁