private Rigidbody rigidbody;//声明刚体对象
private Transform tran;//申明对象Transforma对象
public float speed = 0.2f;
// Use this for initialization
void Start ()
{
//获取组件
rigidbody = gameObject.GetComponent<Rigidbody>();
tran = gameObject.GetComponent<Transform>();
}
// Update is called once per frame
void Update () {
PlayerMove();
}
//对象移动方法
void PlayerMove()
{
if(Input.GetKey(KeyCode.W))
{
rigidbody.MovePosition(tran.position + Vector3.forward * speed);
}
if (Input.GetKey(KeyCode.S))
{
rigidbody.MovePosition(tran.position + Vector3.back * speed);
}
if (Input.GetKey(KeyCode.A))
{
rigidbody.MovePosition(tran.position + Vector3.left * speed);
}
if (Input.GetKey(KeyCode.D))
{
rigidbody.MovePosition(tran.position + Vector3.right * speed);
}
}
//对象销毁方法,通过标签名
private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag=="Box")
{
GameObject.Destroy(collision.gameObject,1);
}
}
private Rigidbody rigidbody;//声明刚体对象
private Transform tran;//申明对象Transforma对象
public float speed = 0.2f;
// Use this for initialization
void Start ()
{
//获取组件
rigidbody = gameObject.GetComponent<Rigidbody>();
tran = gameObject.GetComponent<Transform>();
}
// Update is called once per frame
void Update () {
PlayerMove();
}
//对象移动方法
void PlayerMove()
{
if(Input.GetKey(KeyCode.W))
{
rigidbody.MovePosition(tran.position + Vector3.forward * speed);
}
if (Input.GetKey(KeyCode.S))
{
rigidbody.MovePosition(tran.position + Vector3.back * speed);
}
if (Input.GetKey(KeyCode.A))
{
rigidbody.MovePosition(tran.position + Vector3.left * speed);
}
if (Input.GetKey(KeyCode.D))
{
rigidbody.MovePosition(tran.position + Vector3.right * speed);
}
}
//对象销毁方法,通过标签名
private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag=="Box")
{
GameObject.Destroy(collision.gameObject,1);
}
}
void MovePlayer()
{
if (Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.forward*Time.deltaTime*4,Space.World);
}
if (Input.GetKey(KeyCode.A))
{
//transform.Rotate(Vector3.down*3);
transform.Translate(Vector3.left * Time.deltaTime * 4, Space.World);
}
if (Input.GetKey(KeyCode.D))
{
//transform.Rotate(Vector3.up*3);
transform.Translate(Vector3.right * Time.deltaTime * 4, Space.World);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(Vector3.back * Time.deltaTime * 4, Space.World);
}
}