using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarX : MonoBehaviour
{
//两个四元数,存储左右方向
Quaternion qua;
Quaternion qub;
// Use this for initialization
void Start()
{
//Quaternion.LookRotation 注视旋转
//static function LookRotation(forward : Vector3, upwards: Vector3 = Vector3.up) : Quaternion
//Description描述
//Creates a rotation that looks along forward with the the head upwards along upwards
//创建一个旋转,沿着forward(z轴)并且头部沿着upwards(y轴)的约束注视。也就是建立一个旋转,使z轴朝向view y轴朝向up。
//Logs an error if the forward direction is zero.
//如果forward方向是0,记录一个错误。
//LookRotation注视旋转
qua = Quaternion.LookRotation(transform.right);
qub = Quaternion.LookRotation(-transform.right);
}
// Update is called once per frame
void Update()
{
//
面向组件编程之Unity 11.Quaternion类属性 线性插值Lerp() 关键字:按键控制游戏物体朝向
最新推荐文章于 2024-04-29 09:59:06 发布