【Cocos2d-x/入门】自定义精灵类&绑定触摸事件

  • 说在前面

操作系统:win10 64位

vs版本:2017

python版本:2.7

Cocos2d-x版本:3.17

  •  运行结果

这是个gif

  • 代码

PlaneSprite.h 

#include "cocos2d.h"
#include "ui\CocosGUI.h"

typedef enum tagPlaneState
{
	kPaddleStateGrabbed,//精灵被选中
	kPaddleStateUngrabbed//未被选中
} PlaneState;

//继承自Sprite\Clonable
class PlaneSprite : public cocos2d::Sprite, public cocos2d::Clonable
{
	PlaneState        _state;//精灵状态

public:
	PlaneSprite(void);
	virtual ~PlaneSprite(void);

	cocos2d::Rect getRect();
	bool initWithTexture(cocos2d::Texture2D* aTexture) override;//重载初始化函数
	virtual void onEnter() override;
	virtual void onExit() override;
	bool containsTouchLocation(cocos2d::Touch* touch);
	bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event);//三个触摸事件
	void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event);
	void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event);
	virtual PlaneSprite* clone() const override;//重载clone函数

	static PlaneSprite* createWithTexture(cocos2d::Texture2D* aTexture);
};

PlaneSprite.cpp

实现方法,可以在onTouchxxx函数中定义对应的响应事件 

#include "PlaneSprite.h"
#include "Global.h"
USING_NS_CC;

PlaneSprite::PlaneSprite(void)
{
}

PlaneSprite::~PlaneSprite(void)
{
}

Rect PlaneSprite::getRect()
{
	auto s = getTexture()->getContentSize();
	return Rect(-s.width / 2, -s.height / 2, s.width, s.height);
}

PlaneSprite* PlaneSprite::createWithTexture(Texture2D* aTexture)
{
	PlaneSprite* pPlaneSprite = new (std::nothrow) PlaneSprite();
	pPlaneSprite->initWithTexture(aTexture);
	pPlaneSprite->autorelease();

	return pPlaneSprite;
}

bool PlaneSprite::initWithTexture(Texture2D* aTexture)
{
	if (Sprite::initWithTexture(aTexture))
	{
		_state = kPaddleStateUngrabbed;
	}

	return true;
}

void PlaneSprite::onEnter()
{
	Sprite::onEnter();

	// Register Touch Event
	auto listener = EventListenerTouchOneByOne::create();
	listener->setSwallowTouches(true);

	listener->onTouchBegan = CC_CALLBACK_2(PlaneSprite::onTouchBegan, this);
	listener->onTouchMoved = CC_CALLBACK_2(PlaneSprite::onTouchMoved, this);
	listener->onTouchEnded = CC_CALLBACK_2(PlaneSprite::onTouchEnded, this);

	_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}

void PlaneSprite::onExit()
{
	//    auto director = Director::getInstance();
	//    director->getTouchDispatcher()->removeDelegate(this);
	Sprite::onExit();
}

bool PlaneSprite::containsTouchLocation(Touch* touch)
{
	return getRect().containsPoint(convertTouchToNodeSpaceAR(touch));
}

bool PlaneSprite::onTouchBegan(Touch* touch, Event* event)
{
	//CCLOG("Paddle::onTouchBegan id = %d, x = %f, y = %f", touch->getID(), touch->getLocation().x, touch->getLocation().y);

	if (_state != kPaddleStateUngrabbed) return false;
	if (!containsTouchLocation(touch)) return false;

	_state = kPaddleStateGrabbed;
	//CCLOG("return true");
	return true;
}

void PlaneSprite::onTouchMoved(Touch* touch, Event* event)
{
	//CCLOG("Paddle::onTouchMoved id = %d, x = %f, y = %f", touch->getID(), touch->getLocation().x, touch->getLocation().y);

	CCASSERT(_state == kPaddleStateGrabbed, "Paddle - Unexpected state!");

	auto touchPoint = touch->getLocation();
	setPosition(Vec2(touchPoint.x, touchPoint.y));

}

PlaneSprite* PlaneSprite::clone() const
{
	PlaneSprite* ret = PlaneSprite::createWithTexture(_texture);
	ret->_state = _state;
	ret->setPosition(getPosition());
	ret->setAnchorPoint(getAnchorPoint());
	return ret;
}

void PlaneSprite::onTouchEnded(Touch* touch, Event* event)
{
	CCASSERT(_state == kPaddleStateGrabbed, "Paddle - Unexpected state!");

	_state = kPaddleStateUngrabbed;
}

SetPlaneScene.cpp

在场景中生成自定义的PlaneSprite ,与cocos2d::Sprite使用方法类似;

#include "SetPlaneScene.h"
#include "PlaneSprite.h"

USING_NS_CC;

Scene* SetPlaneScene::createScene()
{
	auto scene = Scene::create();
	auto layer = SetPlaneScene::create();
	scene->addChild(layer);
	return scene;
}

// on "init" you need to initialize your instance
bool SetPlaneScene::init()
{
	if (!Scene::init())
	{
		return false;
	}

	auto visibleSize = Director::getInstance()->getVisibleSize();

	//设置背景(精灵)为白色
	CCSprite* spBack = CCSprite::create("back.jpg");
	spBack->setPosition(visibleSize.width / 2, visibleSize.height / 2);
	spBack->setAnchorPoint(Point(0.5, 0.5));
	this->addChild(spBack);

	auto planeTexture = Director::getInstance()->getTextureCache()->addImage("lplane.png");
	
	PlaneSprite* PlaneSp1 = PlaneSprite::createWithTexture(planeTexture);
	PlaneSp1->setPosition(visibleSize.width / 2, 0.1f * visibleSize.height);//设置初始位置
	PlaneSp1->setAnchorPoint(Point(0.4, 0.5));//设置锚点
	this->addChild(PlaneSp1);
	return true;
}

 

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