为物体添加纹理相当于给物体添加一层皮肤。使用TextureLoader加载器可用来加载纹理。
一、使用凹凸贴图
凹凸贴图用于为材质添加厚度。效果如下:
观察上图会发现,右侧墙体比左侧墙体更加真实,这是因为右侧墙体设置了bumpMap(凹凸贴图)及bumpScale(凹凸高度):
let stoneTexture = new THREE.TextureLoader().load('../../static/stone/stone.jpg');
let bumpStoneTexture = new THREE.TextureLoader().load('../../static/stone/stone-bump.jpg');
let boxGeometry1 = new THREE.BoxBufferGeometry(30,30,30);
let boxMaterial1 = new THREE.MeshPhongMaterial({
map: stoneTexture
});
let box1 = new THREE.Mesh(boxGeometry1, boxMaterial1);
box1.position.set(-40, 15, -20);
box1.castShadow = true;
scene.add(box1);
let boxMaterial2 = new THREE.MeshPhongMaterial({
map: stoneTexture,
bumpMap: bumpStoneTexture,
bumpScale: 0.2
});
let box2 = new THREE.Mesh(boxGeometry1, boxMaterial2);
box2.position.set(10, 15, -20);
box2.castShadow = true;
scene.add(box2);
这里使用的凹凸贴图是一张灰度图,当然也可以使用彩色图。像素密集程度就是凹凸的高度,但凹凸图只包含像素的相对高度,没有任何倾斜方向的信息,要想实现更多细节可使用法向贴图。
二、使用法向贴图
法向贴图可使用normalMap属性设置:
let boxMaterial3 = new THREE.MeshPhongMaterial({
map: new THREE.TextureLoader().load('../../static/general/plaster.jpg')
});
let box3 = new THREE.Mesh(boxGeometry1, boxMaterial3);
box3.position.set(-40, 15,30);
box3.castShadow = true;
scene.add(box3);
let boxMaterial4 = boxMaterial3.clone();
boxMaterial4.normalMap = new THREE.TextureLoader().load('../../static/general/plaster-normal.jpg');
let box4 = new THREE.Mesh(boxGeometry1, boxMaterial4);
box4.position.set(10, 15,30);
box4.castShadow = true;
scene.add(box4);
完整示例(src/pages/three_Texture_demo):https://github.com/MAXLZ1/threejs_demo