要写一个属于自己的游戏demo,需要大量的美术资源和音频资源等等,但网上找到的美术资源大部分都是NGUI的图集,我希望能把图集拆开,变成一个个小小的Sprite。
代码如下
//导出单个精灵
[MenuItem("Assets/MyEditor/SingleSpritesExport &x")]
static void SingleSpritesExport()
{
string resourcesPath = "Assets/Resources/";
foreach (Object obj in Selection.objects)
{
string selectionPath = AssetDatabase.GetAssetPath(obj);
// 必须最上级是"Assets/Resources/"
if (selectionPath.StartsWith(resourcesPath))
{
string selectionExt = System.IO.Path.GetExtension(selectionPath);
if (selectionExt.Length == 0)
{
continue;
}
// 得到导出路径
string loadPath = selectionPath.Remove(selectionPath.Length - selectionExt.Length);
loadPath = loadPath.Substring(resourcesPath.Length);
// 加载此文件下的所有资源
Sprite[] sprites = Resources.LoadAll<Sprite>(loadPath);
if (sprites.Length > 0)
{
// 创建导出文件夹
string outPath = Application.dataPath + "/outSprite/" + loadPath;
System.IO.Directory.CreateDirectory(outPath);
foreach (Sprite sprite in sprites)
{
// 创建单独的纹理
Texture2D tex = new Texture2D((int)sprite.rect.width, (int)sprite.rect.height, sprite.texture.format, false);
tex.SetPixels(sprite.texture.GetPixels((int)sprite.rect.xMin, (int)sprite.rect.yMin,
(int)sprite.rect.width, (int)sprite.rect.height));
tex.Apply();
// 写入成PNG文件
System.IO.File.WriteAllBytes(outPath + "/" + sprite.name + ".png", tex.EncodeToPNG());
}
Debug.Log(string.Format("Export {0} to {1}", loadPath, outPath));
}
}
}
Debug.Log("Export All Sprites Finished");
}
注意要把图集放到Resources文件下并勾选Read/Write Enable
拆分后