#include <iostream>
#include <eigen3/Eigen/Core>
#include <eigen3/Eigen/Dense>
#include <ctime>
using namespace std;
int main(int argc, char **argv)
{
Eigen::Matrix<double,3,3> m_33;//三维矩阵
m_33<<1,2,3,3,2,1,4,3,4;//赋值
Eigen::Vector3d v_3d;//三维向量,其实也可以用Matrix<double,3,1>建立向量
v_3d<<3,2,1;
Eigen::Vector3d v_3d2=m_33*v_3d.cast<double>();
//矩阵运算
cout<<m_33<<endl;
cout<<m_33.transpose()<<endl;
cout<<endl;
cout<<m_33.sum()<<endl;
cout<<m_33.trace()<<endl;
cout<<m_33.inverse()<<endl;
cout<<m_33.determinant()<<endl;
//生成A,b,求解x.Ax=b
const int N=50;
Eigen::Matrix<double,N,N> m_nn;
m_nn=Eigen::MatrixXd::Random(N,N);//随机数
Eigen::Matrix<double,N,1> v_nd;
v_nd=Eigen::MatrixXd::Random(N,1);
//直接求逆解Ax=b
clock_t time_s=clock();
Eigen::Matrix<double,N,1> vn=m_nn.inverse()*v_nd;
cout<<1000*(clock()-time_s)/(double)CLOCKS_PER_SEC<<" ms"<<endl;//计数器即每秒记下clock()个数
//QR分解求解
time_s=clock();
vn=m_nn.colPivHouseholderQr().solve(v_nd);//QR分解
cout<<1000*(clock()-time_s)/(double)CLOCKS_PER_SEC<<" ms"<<endl;
cout<<vn<<endl;
return 0;
}
#include <eigen3/Eigen/Core>
#include <eigen3/Eigen/Dense>
#include <ctime>
using namespace std;
int main(int argc, char **argv)
{
Eigen::Matrix<double,3,3> m_33;//三维矩阵
m_33<<1,2,3,3,2,1,4,3,4;//赋值
Eigen::Vector3d v_3d;//三维向量,其实也可以用Matrix<double,3,1>建立向量
v_3d<<3,2,1;
Eigen::Vector3d v_3d2=m_33*v_3d.cast<double>();
//矩阵运算
cout<<m_33<<endl;
cout<<m_33.transpose()<<endl;
cout<<endl;
cout<<m_33.sum()<<endl;
cout<<m_33.trace()<<endl;
cout<<m_33.inverse()<<endl;
cout<<m_33.determinant()<<endl;
//生成A,b,求解x.Ax=b
const int N=50;
Eigen::Matrix<double,N,N> m_nn;
m_nn=Eigen::MatrixXd::Random(N,N);//随机数
Eigen::Matrix<double,N,1> v_nd;
v_nd=Eigen::MatrixXd::Random(N,1);
//直接求逆解Ax=b
clock_t time_s=clock();
Eigen::Matrix<double,N,1> vn=m_nn.inverse()*v_nd;
cout<<1000*(clock()-time_s)/(double)CLOCKS_PER_SEC<<" ms"<<endl;//计数器即每秒记下clock()个数
//QR分解求解
time_s=clock();
vn=m_nn.colPivHouseholderQr().solve(v_nd);//QR分解
cout<<1000*(clock()-time_s)/(double)CLOCKS_PER_SEC<<" ms"<<endl;
cout<<vn<<endl;
return 0;
}