ue4 设置旋转值 SetActorLocationAndRotation

1 新建c++class 类MyActor

2 MyActor.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class ROTATE_API AMyActor : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AMyActor();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	UPROPERTY(EditAnywhere, Category = Location)
	FVector NewLocation;

	UPROPERTY(EditAnywhere, Category = Location)
	FQuat NewRotation;
	
	
};

MyActor.cpp

// Fill out your copyright notice in the Description page of Project Settings.

#include "MyActor.h"


// Sets default values
AMyActor::AMyActor()
{
 	// Set this actor
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