转自:http://www.cnblogs.com/AdvancePikachu/p/6733620.html
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /// <summary>
- /// 将脚本挂在摄像机观察的物体上 物体必须带有Render
- /// </summary>
- public class PlayerView : MonoBehaviour {
- bool isRendering;
- float curtTime = 0f;
- float lastTime = 0f;
- void OnWillRenderObject()
- {
- curtTime = Time.time;
- }
- public bool IsInView(Vector3 worldPos)
- {
- Transform camTransform = Camera.main.transform;
- Vector2 viewPos = Camera.main.WorldToViewportPoint(worldPos);
- Vector3 dir = (worldPos - camTransform.position).normalized;
- float dot = Vector3.Dot(camTransform.forward, dir); //判断物体是否在相机前面
- if (dot > 0 && viewPos.x >= 0 && viewPos.x <= 1 && viewPos.y >= 0 && viewPos.y <= 1)
- return true;
- else
- return false;
- }
- void Update()
- {
- Vector2 vec2 = Camera.main.WorldToScreenPoint(this.gameObject.transform.position);
- if (IsInView(transform.position))
- {
- Debug.Log("目前本物体在摄像机范围内");
- }
- else
- {
- Debug.Log("目前本物体不在摄像机范围内");
- }
- }
- }