using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System;
using System.Xml;
public delegate bool ShortCutKeyEvent();
public class ShortcutKeyManager :MonoBehaviour {
private ShortcutKeyManager() { }
private static ShortcutKeyManager instance;
public static ShortcutKeyManager Instance
{
get
{
return instance;
}
}
void Awake()
{
instance = this;
}
void Start()
{
ShortCutKeyEvent eve1=RevocationManager.Instance.BackRevovation;
AddShortCutKeyEvent("撤销", eve1);
ShortCutKeyEvent eve2 = RevocationManager.Instance.RestoreRevocation;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System;
using System.Xml;
public delegate bool ShortCutKeyEvent();
public class ShortcutKeyManager :MonoBehaviour {
private ShortcutKeyManager() { }
private static ShortcutKeyManager instance;
public static ShortcutKeyManager Instance
{
get
{
return instance;
}
}
void Awake()
{
instance = this;
}
void Start()
{
ShortCutKeyEvent eve1=RevocationManager.Instance.BackRevovation;
AddShortCutKeyEvent("撤销", eve1);
ShortCutKeyEvent eve2 = RevocationManager.Instance.RestoreRevocation;