骑砍战团MOD开发(14)-module.ini配置项

#存档&版本控制
module_name(C:\Users\Administrator\Documents\Mount&Blade Warband Savegames)
works_with_version_max
works_with_version_min
compatible_savegame_module_version
compatible_module_version
module_version

#大地图(地图边界/不同region_type加载mesh/大地图时间流逝/大地图region_type行走)
map_max_y
map_max_x 
map_min_y
map_min_x
map_max_distance
map_desert_tree_types
map_steppe_tree_types
map_snow_tree_types
map_tree_types
map_min_elevation
map_max_elevation
map_river_speed_y
map_river_speed_x
map_river_direction
map_sea_speed_y
map_sea_speed_x
map_sea_wave_rotation
map_sea_direction
time_multiplier
disable_disband_on_terrain_type
seeing_range
show_party_ids_instead_of_names     
show_quest_notes    
show_faction_color
starting_day    
starting_month  
starting_year
auto_compute_party_radius

#mod资源加载
load_module_resource
load_mod_resource
load_resource_nofast
load_resource
scan_module_sounds
scan_module_textures

#mod渲染参数
disable_high_hdr
has_forced_particles
fix_gamma_on_dx7_operation_colors

#游戏场景参数
use_scene_unloading
use_texture_degration_cache
reduce_texture_loader_memory_usage
far_plane_distance

#战场AI行为,战场大小
maximum_number_of_notification_messages
battle_size_max
battle_size_min
no_friendly_fire_for_bots
disable_zoom
use_advanced_formation
can_crouch
ai_decide_direction_according_to_damage
disable_attack_while_jumping
sync_ragdoll_effects

#马匹AI控制
horses_rear_with_attack
horses_try_running_away 
horse_charge_damage_multiplier

#FaceKey配置参数
limit_hair_colors
has_accessories_for_female

#角色详情页技能&熟练度&卡槽
display_wp_firearms
display_wp_throwing
display_wp_crossbows
display_wp_archery
display_wp_polearms
display_wp_two_handed
display_wp_one_handed
attribute_required_per_skill_level
weapon_points_per_level
attribute_points_per_level
skill_points_per_level
show_troop_upgrades_button
disable_food_slot

#系统UI,Hint配置
has_multiplayer 
has_single_player
has_tutorial
num_hints

#item&scene_prop属性
air_friction_bullet
air_friction_arrow
can_use_scene_props_in_single_player
apply_all_ammo_damage_modifiers
shorter_pistol_aiming
consider_weapon_length_for_weapon_quality
missile_damage_speed_power
armor_reduction_factor_against_blunt
armor_reduction_factor_against_pierce
armor_reduction_factor_against_cut
armor_soak_factor_against_blunt
armor_soak_factor_against_pierce
armor_soak_factor_against_cut
use_phased_reload   
can_run_faster_with_skills  
can_reload_while_moving 
use_crossbow_as_firearm
can_objects_make_sound
lance_pike_effect_speed
mission_object_prune_time
disable_moveable_flag_optimization  

#多人联机UI,AI行为
restrict_attacks_more_in_multiplayer
show_multiplayer_gold
multiplayer_walk_enabled


use_case_insensitive_mesh_searches
timid_modifier_speed_bonus
meek_modifier_speed_bonus
disable_force_leaving_conversations
use_strict_pathfinding_for_ships
add_set_neighbors_to_tangent_flag_to_shader
dont_supress_initial_warnings
give_performance_warnings
screenshot_format
crush_through_treshold
extra_penetration_factor_reduction
extra_penetration_factor_soak
dont_load_regular_troop_inventories
auto_create_note_indices
can_adjust_camera_distance
level_boundary_multiplier
player_wounded_treshold
hero_wounded_treshold
regulars_xp_multiplier
hero_xp_multiplier
player_xp_multiplier
base_companion_limit  
skill_prisoner_management_bonus 
skill_leadership_bonus
blood_multiplier
track_spotting_multiplier
shield_penetration_factor
shield_penetration_offset
fall_damage_multiplier
couched_lance_damage_multiplier
damage_interrupt_attack_threshold_mp
damage_interrupt_attack_threshold
damage_interrupt_attack_treshold
melee_damage_speed_power
compatible_with_warband

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