骑砍战团face_code(脸谱代码)数据结构

Face code internal format​
A face code is actually made out of four 64-bit (or 8 byte) numbers (or blocks) written in hexadecimal and concatenated together.

Here named from left to right (0), (1), (2) and (3).

When you export a character from the Character > Statistics page it will only save the left half of it, storing the (0) as face_key_1 and (1) as face_key_2. Meaning that anything after facekey20 (i.e. from facekey21 to facekey42) will be lost. This may or may not matter, depending on the mod.

Keep in mind that the game is very inconsistent in how it calls these codes; sometimes it refers to the whole face code as a «face key», sometimes a «face key» means each of the small face shape tweaks that you can control via in-game sliders, like in module_skins.p
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