Unity鼠标滑动,使3D物体旋转的几种方法

目录

前言:

基于拖拽接口的:

基于鼠标点击:

触摸点滑动:


前言:

物体旋转是绕Y轴旋转

以下这些方法都适应于触摸屏

基于拖拽接口的:

适用于UI,脚本应该挂载在能检测射线的UI相关的组件上,例如:可以是canvas或者相关的ui组件下

适用场景:在一定范围内滑动,可旋转3D物体

using UnityEngine;
using UnityEngine.EventSystems;

/// <summary>
/// 
/// * Writer:June
/// 
/// * Data:2021.6.21
/// 
/// * Function:拖拽3D物体
/// 
/// * Remarks:
/// 
/// </summary>


public class Drag3DObject : MonoBehaviour, IDragHandler, IBeginDragHandler
{
    /// <summary>
	/// 目标模型
	/// </summary>
	public GameObject tarGetObj;
    /// <summary>
    /// 当前帧所在位置
    /// </summary>
    private Vector2 currentPos;
    /// <summary>
    /// 上一帧所在位置
    /// </summary>
    private Vector2 lastPos;
    /// <summary>
    /// 旋转速度
    /// </summary>
    [Range(5, 50)] public float rotateSpeed = 15;

    public void OnBeginDrag(PointerEventData eventData)
    {
        lastPos = eventData.position;
    }

    public void OnDrag(PointerEventData eventData)
    {
        currentPos = eventData.position;
        tarGetObj.transform.Rotate(Vector3.up, (lastPos.x - currentPos.x) * Time.deltaTime * rotateSpeed);
        lastPos = eventData.position;
    }
}

using UnityEngine;
using UnityEngine.EventSystems;

/// <summary>
/// 
/// * Writer:June
/// 
/// * Data:2021.6.21
/// 
/// * Function:拖拽3D物体
/// 
/// * Remarks:
/// 
/// </summary>


public class Drag3DObject1 : MonoBehaviour, IDragHandler
{
    /// <summary>
	/// 目标模型
	/// </summary>
	public GameObject tarGetObj;

    public void OnDrag(PointerEventData eventData)
    {
        tarGetObj.transform.localEulerAngles += new Vector3(0, -eventData.delta.x, 0);
    }
    
}

基于鼠标点击:

全局适用,不管程序在干嘛,滑动屏幕就会触发

using UnityEngine;

/// <summary>
/// 
/// * Writer:June
/// 
/// * Data:2021.6.21
/// 
/// * Function:鼠标点击旋转
/// 
/// * Remarks:
/// 
/// </summary>


public class MouseOnClickRotate : MonoBehaviour
{
    /// <summary>
	/// 目标模型
	/// </summary>
	public GameObject tarGetObj;
    /// <summary>
    /// 当前帧所在位置
    /// </summary>
    private Vector2 currentPos;
    /// <summary>
    /// 上一帧所在位置
    /// </summary>
    private Vector2 lastPos;
    /// <summary>
    /// 旋转速度
    /// </summary>
    [Range(5, 50)] public float rotateSpeed = 15;

    private void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            lastPos = Input.mousePosition;
        }
        if (Input.GetMouseButton(0))
        {
            currentPos = Input.mousePosition;
            tarGetObj.transform.Rotate(Vector3.up, (lastPos.x - currentPos.x) * Time.deltaTime * rotateSpeed);
            lastPos = Input.mousePosition;
        }
    }
}

触摸点滑动:

只适用于触摸屏,鼠标测试是没有效果的

using UnityEngine;

/// <summary>
/// 
/// * Writer:June
/// 
/// * Data:2021.6.22
/// 
/// * Function:触摸点控制旋转
/// 
/// * Remarks:鼠标测试不了,只能用于触摸屏,或者安卓
/// 
/// </summary>


public class TouchRotate : MonoBehaviour
{
    /// <summary>
    /// 目标物体
    /// </summary>
    public GameObject targetObject;
    /// <summary>
    /// 旋转速度
    /// </summary>
    public float rotateSpeed;

    private void Update()
    {
        if (Input.touchCount >= 1)
        {
            if (Input.GetTouch(0).phase == TouchPhase.Moved)
            {
                float moveX = Input.GetTouch(0).deltaPosition.x;
                targetObject.transform.Rotate(moveX * -rotateSpeed * Time.deltaTime * Vector3.up);
            }
        }
    }
}

 

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