cube.transform.position = Vector3.MoveTowards(cube.transform.position, new Vector3(10, 10, 10), -Time.deltaTime * 8f);
//rigidbody2D.MovePosition(Vector2.MoveTowards(transform.position, transform.position + CurrentAspect, Time.deltaTime * 4));
rigidbody2D.velocity = currentAspect;
transform.Translate()
- Lerp
- SLerp
- 阻尼插值
- 平滑插值
A.position += A.rotation * (Vector3.forward * speed);
- 采用受力的方式
- 第三人称控制器