Unity调用系统窗口选择文件或文件路径 来赋值图片给物体


1. unity3d调用win32打开对话框

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;

[ StructLayout( LayoutKind.Sequential, CharSet=CharSet.Auto )]  

public class OpenFileName 
{
    public int      structSize = 0;
    public IntPtr   dlgOwner = IntPtr.Zero; 
    public IntPtr   instance = IntPtr.Zero;
    public String   filter = null;
    public String   customFilter = null;
    public int      maxCustFilter = 0;
    public int      filterIndex = 0;
    public String   file = null;
    public int      maxFile = 0;
    public String   fileTitle = null;
    public int      maxFileTitle = 0;
    public String   initialDir = null;
    public String   title = null;   
    public int      flags = 0; 
    public short    fileOffset = 0;
    public short    fileExtension = 0;
    public String   defExt = null; 
    public IntPtr   custData = IntPtr.Zero;  
    public IntPtr   hook = IntPtr.Zero;  
    public String   templateName = null; 
    public IntPtr   reservedPtr = IntPtr.Zero; 
    public int      reservedInt = 0;
    public int      flagsEx = 0;
}

public class DllTest
{
[DllImport("Comdlg32.dll",SetLastError=true,ThrowOnUnmappableChar=true, CharSet = CharSet.Auto)]          
     public static extern bool GetOpenFileName([ In, Out ] OpenFileName ofn );   
     public static  bool GetOpenFileName1([ In, Out ] OpenFileName ofn )

    {
        return GetOpenFileName(ofn);
    }
}

2.

using UnityEngine;


using System.Collections;


using System.Text;


using System.Runtime.InteropServices;


using System;


public class Test : MonoBehaviour {


    public GameObject plane;


    void OnGUI()
    {
        if(GUI.Button(new Rect(0,0,100,35),"OpenDialog"))
        {
            OpenFileName ofn = new OpenFileName();


            ofn.structSize = Marshal.SizeOf(ofn);


            ofn.filter = "All Files\0*.*\0\0";


            ofn.file = new string(new char[256]);


            ofn.maxFile = ofn.file.Length;


            ofn.fileTitle = new string(new char[64]);


            ofn.maxFileTitle = ofn.fileTitle.Length;


            ofn.initialDir =UnityEngine.Application.dataPath;//默认路径


            ofn.title = "Open Project";


            ofn.defExt = "JPG";//显示文件的类型
           //注意 一下项目不一定要全选 但是0x00000008项不要缺少
            ofn.flags=0x00080000|0x00001000|0x00000800|0x00000200|0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR


            if(DllTest.GetOpenFileName( ofn ))
            {


                StartCoroutine(WaitLoad(ofn.file));//加载图片到panle


                Debug.Log( "Selected file with full path: {0}"+ofn.file );


            }


        }


    }


    IEnumerator WaitLoad(string fileName)
    {
        WWW wwwTexture=new WWW("file://"+fileName);


        Debug.Log(wwwTexture.url);


        yield return wwwTexture;


        gameObject.GetComponent<RawImage>().texture = wwwTexture.texture;
    }
}

3.效果图


 
 




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