Fixed Joints restricts an object's movement to be dependent upon another object. This is somewhat similar to Parentingbut is implemented through physics rather than Transform hierarchy. The best scenarios for using them are when you have objects that you want to easily break apart from each other, or connect two object's movement without parenting.
固定关节基于另一个物体来限制一个物体的运动。效果类似于父子关系,但是不是通过层级变换,而是通过物理实现的。使用它的最佳情境是当你有一些想要轻易分开的物体,或想让两个没有父子关系的物体一起运动。
Properties 属性