这个是调用win10自带屏幕键盘的代码
首先要找的win10自带屏幕键盘的exe文件,保存到unity streamingAssets文件夹下
启动unity 要用管理员模式启动,不然打不开自带的屏幕键盘,对于其他的程序可能不需要用管理员启动unity
上代码:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine;
public class CreateWindowController : MonoBehaviour
{
private Process keyBoardProcess;
private IntPtr keyBoardIntPtr;
void OnGUI()
{
if (GUI.Button(new Rect(20, 20, 120, 50), "打开键盘"))
{
keyBoardProcess = Process.Start(Application.streamingAssetsPath + "\\osk");
//等待进程开启后再去获取
// 一定要获取主窗口句柄,不然控制不了外部程序
StartCoroutine(WaitTimeGetIntPrt());
}
if (GUI.Button(new Rect(20, 80, 120, 50), "设置无边框"))
{
StartCoroutine(Setposition(keyBoardIntPtr, 0, 0, 400, 150));
}
if (GUI.Button(new Rect(20, 140, 120, 50), "显示键盘"))
{
ShowWindow(keyBoardIntPtr, SW_SHOW);
}
if (GUI.Button(new Rect(20, 200, 120, 50), "隐藏键盘"))
{
ShowWindow(keyBoardIntPtr, SW_HIDE);
}
if (GUI.Button(new Rect(20, 260, 120, 50), "干掉键盘"))
{
keyBoardProcess.Kill();
}
}
IEnumerator WaitTimeGetIntPrt()
{
yield return new WaitForSeconds(1f);
keyBoardIntPtr = GetProcessWnd(keyBoardProcess);
}
#region 获取进程主窗口句柄
public delegate bool WNDENUMPROC(IntPtr hwnd, uint lParam);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool EnumWindows(WNDENUMPROC lpEnumFunc, uint lParam);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetParent(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern uint GetWindowThreadProcessId(IntPtr hWnd, ref uint lpdwProcessId);
[DllImport("kernel32.dll")]
public static extern void SetLastError(uint dwErrCode);
public static IntPtr GetProcessWnd(Process process)
{
IntPtr ptrWnd = IntPtr.Zero;
uint pid = (uint)process.Id; // 当前进程 ID
bool bResult = EnumWindows(new WNDENUMPROC(delegate (IntPtr hwnd, uint lParam)
{
uint id = 0;
if (GetParent(hwnd) == IntPtr.Zero)
{
GetWindowThreadProcessId(hwnd, ref id);
if (id == lParam) // 找到进程对应的主窗口句柄
{
ptrWnd = hwnd; // 把句柄缓存起来
SetLastError(0); // 设置无错误
return false; // 返回 false 以终止枚举窗口
}
}
return true;
}), pid);
return (!bResult && Marshal.GetLastWin32Error() == 0) ? ptrWnd : IntPtr.Zero;
}
#endregion
#region 无边框设置
[DllImport("user32.dll")]
private static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
private static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
private const uint SWP_SHOWWINDOW = 0x0040;
private const int GWL_STYLE = -16; //边框用的
private const int WS_BORDER = 1;
private const int WS_POPUP = 0x800000;
public static IEnumerator Setposition(IntPtr intPtr, int x, int y, int with, int height)
{
yield return new WaitForSeconds(0.1f);
SetWindowLong(intPtr, GWL_STYLE, WS_POPUP); //无边框
bool result = SetWindowPos(intPtr, 0, x, y, with, height, SWP_SHOWWINDOW); //设置屏幕大小和位置
UnityEngine.Debug.Log(result);
}
#endregion
#region 窗口最小化定义
[DllImport("user32.dll")]
public static extern bool ShowWindow(IntPtr hwnd, int nCmdShow);
private const int SW_HIDE = 0;
private const int SW_NORMAL = 1;
private const int SW_MAXIMIZE = 3;
private const int SW_SHOWNOACTIVATE = 4;
private const int SW_SHOW = 5;
private const int SW_MINIMIZE = 6;
private const int SW_RESTORE = 9;
private const int SW_SHOWDEFAULT = 10;
#endregion
}