using UnityEngine;
using System.Collections;
public class Enemys : MonoBehaviour
{
public float speed = 2f;
Vector2 dir = Vector2.left;
void Update()
{
GetComponent<Rigidbody2D>().velocity = dir * speed;
}
public void OnTriggerEnter2D(Collider2D coll)
{
if (coll.gameObject.tag == "Trigger")
{
transform.localScale = new Vector2(-1 * transform.localScale.x, transform.localScale.y);
dir = new Vector2(-1 * dir.x, dir.y);
}
if (coll.tag == "Bullet")
{
if (GameManager._instance.isMusicPaused == false)
{
AudioManager._instance.PlayEnemyDeath();
}
this.gameObject.SetActive(false);
coll.gameObject.SetActive(false);
}
}
}