public class CamaraFollow : MonoBehaviour
{
public GameObject player; //主角
public float speed; //相机跟随速度
public float minPosx; //相机不超过背景边界允许的最小值
public float maxPosx; //相机不超过背景边界允许的最大值
void Update()
{
FixCameraPos();
}
void FixCameraPos()
{
float pPosX = player.transform.position.x; //主角 x轴方向 时实坐标值
float cPosX = transform.position.x; //相机 x轴方向 时实坐标值
if (pPosX - cPosX > 3) // 并不是死死地跟随,是相机和主角之间距离超过某个值时才跟随
{
transform.position = new Vector3(cPosX+ speed, transform.position.y,transform.position.z);
}
if (pPosX - cPosX < -3)
{
transform.position = new Vector3(cPosX - speed, transform.position.y, transform.position.z);
}
float realPosX = Mathf.Clamp(transform.position.x, minPosx,maxPosx); / /相机X轴方向 限制移动区间,防止超过背景边界
transform.position = new Vector3(realPosX, transform.position.y, transform.position.z);
}
}