相机跟随
这里需要实现的相机跟随是指人物与相机距离超过一定范围才会使相机跟随主角。
实现这个功能想明白以下2个函数。
Mathf.Abs
这个函数需要提供2个数,然后返回他们差的绝对值
Mathf.Lerp
这个函数需要提供3个参数,第3个参数范围为0~1,能返回一个数,比如
(a,b,c)返回的数为a+(b-a)*c
那么依据这两个函数可以实现想要的效果,代码如下:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Followcamera : MonoBehaviour
{
private Transform player;
private float xMargin = 0.4f;
private float yMargin = 0.4f;
private float xSmooth = 5f;
private float ySmooth = 5f;
public Vector2 maxXAndY ;
public Vector2 minXAndY ;
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").transform;
}
bool CheckXMargin() {
return Mathf.Abs(transform.position.x - player.position.x) > xMargin;
}
bool CheckYMargin() {
return Mathf.Abs(transform.position.y - player.position.y) > yMargin;
}
void Trackplayer() {
float targetX=transform.position.x;
float targetY=transform.position.y;
Debug.Log(Time.deltaTime);
if (CheckXMargin()) {
targetX = Mathf.Lerp(transform.position.x,player.position.x,xSmooth*Time.deltaTime);
}
if (CheckYMargin()) {
targetY = Mathf.Lerp(transform.position.y, player.position.y, ySmooth*Time.deltaTime );
}
transform.position = new Vector3(targetX,targetY,transform.position.z);
}
void FixedUpdate()
{
Debug.Log(Mathf.Lerp(9.0F, 1.0F, 0.1F));
Trackplayer();
}
}