方式一:
public Transform target;
void Update () {
transform.LookAt(target);
}
方式二:
public Transform target;
void Update () {
Vector3 relativePos = target.position - transform.position;
transform.rotation = Quaternion.LookRotation(relativePos);
}
例子:星体围绕太阳旋转:
public Transform target;
void Update ()
{
Vector3 relativePos = (target.position + new Vector3(0, 1.5f, 0)) - transform.position;
Quaternion rotation = Quaternion.LookRotation(relativePos);
Quaternion current = transform.localRotation;
transform.localRotation = Quaternion.Slerp(current, rotation, Time.deltaTime);
transform.Translate(0, 0, 3 * Time.deltaTime);
}