1、新建类ProjectEvent,枚举消息。
public class ProjectEvent {
public enum UiSound
{
//鼠标移动播放的声音。
pointerEnterSound=ManagerID.ProjectManager+1,
//鼠标按下的声音
PointDownSound,
PlayNeedSound,
MaxValue
}
}
2、新建类ProjectBehaviour.CS,接收消息,监听消息。
public class ProjectBehaviour : ProjectBase {
//接收消息
private void Awake()
{
msgIds = new ushort[]
{
(ushort )ProjectEvent .UiSound.PlayNeedSound,
(ushort )ProjectEvent.UiSound.pointerEnterSound,
(ushort )ProjectEvent.UiSound.PointDownSound,
(ushort)ProjectEvent.UiSound.MaxValue,
};
RegistSelf(this,msgIds);
}
//监听消息
public override void ProcessEvent(MsgBase tmpMsg)
{
switch (tmpMsg.msgId)
{
case (ushort)ProjectEvent.UiSound.pointerEnterSound:
PlaypointerEnterSound();
break;
case (ushort)ProjectEvent.UiSound.PointDownSound:
PlayPointDownSound();
break;
default:
break;
}
}
//鼠标点击确认的声音。
private void PlayPointDownSound()
{
PlaySound(“OnClick”);
}
//鼠标移动上面的声音。
private void PlaypointerEnterSound()
{
PlaySound(“OnHover”);
}
//播放声音。
private void PlaySound(string audioClipName)
{
AudioClip audio = Resources.Load(“Audio/语音2019.3.5/” + audioClipName) as AudioClip;
GameObject manager = UIManager.Instance.GetGameObject(“manager”);
if (audionull|| managernull)
{
Debug.Log(“加载失败”);
return;
}
else
{
//没有AudioSource组件的话,创建一个AudioSource。
manager.GetOrCreatComponent();
manager.GetComponent().clip = audio;
}
if (!manager.GetComponent().isPlaying)
{
manager.GetComponent().Play();
}
}
3、发消息。
//播放鼠标点击声音。
GameObject makeSureButton = UIManager.Instance.GetGameObject(“jiaoXueButton”);
makeSureButton.GetComponent().AddButtonListener(PlaySound);
SendMsg(new MsgBase((ushort )ProjectEvent.UiSound.PointDownSound));
//播放鼠标在物体之上的声音
SendMsg(new MsgBase((ushort )ProjectEvent.UiSound.pointerEnterSound));
GameObject makeSureButton = UIManager.Instance.GetGameObject("jiaoXueButton");
**makeSureButton.GetComponent<UIBehaviour>().zhPointEnter.AddListener(PlayPointEnter);**