private CharacterController characterController;
//首先在Start里得到玩家身上的组件CharacterController
void Start(){
characterController=GetComponent<CharacterController>();
}
//在Update里面控制移动
void Update(){
float deltax=Input.GetAxis("Horizonal")*speed;
float deltaz=Input.GetAxis("Vertical")*speed;
Vector3 movement=new Vector3 (deltax,0,deltaz);
//将对角移动的速度限制为和沿着轴移动的速度一样
movement=Vector3.ClampMagnitude(movement,speed);
movement*=Time.deltaTime;
//将movement向量从本地坐标变为全局坐标
movement=transform.TransformDirection(movement);
characterController.Move(movement);
}