自用unity动画相关方法

自用unity动画相关方法,不废话,直接上干货!

/// <summary>
    /// 播放Trigger类型参数动画
    /// </summary>
    /// <param name="animator">动画</param>
    public static void PlayAmi(Animator animator, int index = 0)
    {
        AnimationClip clip = animator.GetCurrentAnimatorClipInfo(0)[index].clip;
        animator.Play(clip.name, 0, 0);
        animator.SetTrigger("IsPlay");
    }

    /// <summary>
    /// 播放Bool类型参数动画
    /// </summary>
    /// <param name="animator">动画</param>
    /// <param name="isPlay">状态</param>
    public static void PlayAmi(Animator animator, bool isPlay, int index = 0)
    {
        AnimationClip clip = animator.GetCurrentAnimatorClipInfo(0)[index].clip;
        animator.Play(clip.name, 0, 0);
        animator.SetBool("IsPlay", isPlay);
    }

    /// <summary>
    /// 播放Integer类型参数动画
    /// </summary>
    /// <param name="animator">动画</param>
    /// <param name="num">整型数字</param>
    public static void PlayAmi(Animator animator, int num, int index = 0)
    {
        AnimationClip clip = animator.GetCurrentAnimatorClipInfo(0)[index].clip;
        animator.Play(clip.name, 0, 0);
        animator.SetInteger("IsPlay", num);
    }

    /// <summary>
    /// 跳过动画
    /// </summary>
    /// <param name="animator">动画控制器</param>
    /// <param name="index">动画下标</param>
    public static void SkipAmi(Animator animator, int index = 0)
    {
        AnimationClip clip = animator.GetCurrentAnimatorClipInfo(0)[index].clip;
        animator.Play(clip.name, 0, 1);
    }

    /// <summary>
    /// 获得animator下某个动画片段的时长方法
    /// </summary>
    /// <param animator="animator">Animator组件</param>
    /// <param name="name">要获得的动画片段名字</param>
    /// <returns></returns>
    public static float GetAnimatorLength(Animator animator, string name)
    {
        //动画片段时间长度
        float length = 0;
        AnimationClip[] clips = animator.runtimeAnimatorController.animationClips;
        Debug.Log(clips.Length);
        foreach (AnimationClip clip in clips)
        {
            Debug.Log(clip.name);
            if (clip.name.Equals(name))
            {
                length = clip.length;
                break;
            }
        }
        return length;
    }

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