using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class AES:MonoBehaviour
{
private void Start()
{
AESFileEncrypt(@"H:\regengxin\MyProject\MyReGeng\Assets\untitled.png", "ZHC");
// AESFileDecrypt(@"H:\regengxin\MyProject\MyReGeng\Assets\untitled.png", "ZHC");
}
private static string AESHead = "AESEncrypt";
/// <summary>
/// 文件加密,传入文件路径
/// </summary>
/// <param name="path"></param>
/// <param name="EncrptyKey"></param>
public static void AESFileEncrypt(string path, string EncrptyKey)
{
if (!File.Exists(path))
return;
try
{
using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
if (fs != null)
{
//读取字节头,判断是否已经加密过了
byte[] headBuff = new byte[10];
fs.Read(headBuff, 0, headBuff.Length);
string headTag = Encoding.UTF8.GetString(headBuff);
if (headTag == AESHead)
{
#if UNITY_EDITOR
Debug.Log(path + "已经加密过了!");
#endif
return;
}
//加密并且写入字节头
fs.Seek(0, SeekOrigin.Begin);
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, Convert.ToInt32(fs.Length));
fs.Seek(0, SeekOrigin.Begin);
fs.SetLength(0);
byte[] headBuffer = Encoding.UTF8.GetBytes(AESHead);
fs.Write(headBuffer, 0, headBuffer.Length);
byte[] EncBuffer = AESEncrypt(buffer, EncrptyKey);
fs.Write(EncBuffer, 0, EncBuffer.Length);
}
}
}
catch (Exception e)
{
Debug.LogError(e);
}
}
/// <summary>
/// 文件解密,传入文件路径(会改动加密文件,不适合运行时)
/// </summary>
/// <param name="path"></param>
/// <param name="EncrptyKey"></param>
public static void AESFileDecrypt(string path, string EncrptyKey)
{
if (!File.Exists(path))
{
return;
}
try
{
using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
if (fs != null)
{
byte[] headBuff = new byte[10];
fs.Read(headBuff, 0, headBuff.Length);
string headTag = Encoding.UTF8.GetString(headBuff);
if (headTag == AESHead)
{
byte[] buffer = new byte[fs.Length - headBuff.Length];
fs.Read(buffer, 0, Convert.ToInt32(fs.Length - headBuff.Length));
fs.Seek(0, SeekOrigin.Begin);
fs.SetLength(0);
byte[] DecBuffer = AESDecrypt(buffer, EncrptyKey);
fs.Write(DecBuffer, 0, DecBuffer.Length);
}
}
}
}
catch (Exception e)
{
Debug.LogError(e);
}
}
/// <summary>
/// 文件界面,传入文件路径,返回字节
/// </summary>
/// <returns></returns>
public static byte[] AESFileByteDecrypt(string path, string EncrptyKey)
{
if (!File.Exists(path))
{
return null;
}
byte[] DecBuffer = null;
try
{
using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
{
if (fs != null)
{
byte[] headBuff = new byte[10];
fs.Read(headBuff, 0, headBuff.Length);
string headTag = Encoding.UTF8.GetString(headBuff);
if (headTag == AESHead)
{
byte[] buffer = new byte[fs.Length - headBuff.Length];
fs.Read(buffer, 0, Convert.ToInt32(fs.Length - headBuff.Length));
DecBuffer = AESDecrypt(buffer, EncrptyKey);
}
}
}
}
catch (Exception e)
{
Debug.LogError(e);
}
return DecBuffer;
}
/// <summary>
/// AES 加密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name="EncryptString">待加密密文</param>
/// <param name="EncryptKey">加密密钥</param>
public static string AESEncrypt(string EncryptString, string EncryptKey)
{
return Convert.ToBase64String(AESEncrypt(Encoding.Default.GetBytes(EncryptString), EncryptKey));
}
/// <summary>
/// AES 加密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name="EncryptString">待加密密文</param>
/// <param name="EncryptKey">加密密钥</param>
public static byte[] AESEncrypt(byte[] EncryptByte, string EncryptKey)
{
if (EncryptByte.Length == 0) { throw (new Exception("明文不得为空")); }
if (string.IsNullOrEmpty(EncryptKey)) { throw (new Exception("密钥不得为空")); }
byte[] m_strEncrypt;
byte[] m_btIV = Convert.FromBase64String("Rkb4jvUy/ye7Cd7k89QQgQ==");
byte[] m_salt = Convert.FromBase64String("gsf4jvkyhye5/d7k8OrLgM==");
Rijndael m_AESProvider = Rijndael.Create();
try
{
MemoryStream m_stream = new MemoryStream();
PasswordDeriveBytes pdb = new PasswordDeriveBytes(EncryptKey, m_salt);
ICryptoTransform transform = m_AESProvider.CreateEncryptor(pdb.GetBytes(32), m_btIV);
CryptoStream m_csstream = new CryptoStream(m_stream, transform, CryptoStreamMode.Write);
m_csstream.Write(EncryptByte, 0, EncryptByte.Length);
m_csstream.FlushFinalBlock();
m_strEncrypt = m_stream.ToArray();
m_stream.Close(); m_stream.Dispose();
m_csstream.Close(); m_csstream.Dispose();
}
catch (IOException ex) { throw ex; }
catch (CryptographicException ex) { throw ex; }
catch (ArgumentException ex) { throw ex; }
catch (Exception ex) { throw ex; }
finally { m_AESProvider.Clear(); }
return m_strEncrypt;
}
/// <summary>
/// AES 解密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name="DecryptString">待解密密文</param>
/// <param name="DecryptKey">解密密钥</param>
public static string AESDecrypt(string DecryptString, string DecryptKey)
{
return Convert.ToBase64String(AESDecrypt(Encoding.Default.GetBytes(DecryptString), DecryptKey));
}
/// <summary>
/// AES 解密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name="DecryptString">待解密密文</param>
/// <param name="DecryptKey">解密密钥</param>
public static byte[] AESDecrypt(byte[] DecryptByte, string DecryptKey)
{
if (DecryptByte.Length == 0) { throw (new Exception("密文不得为空")); }
if (string.IsNullOrEmpty(DecryptKey)) { throw (new Exception("密钥不得为空")); }
byte[] m_strDecrypt;
byte[] m_btIV = Convert.FromBase64String("Rkb4jvUy/ye7Cd7k89QQgQ==");
byte[] m_salt = Convert.FromBase64String("gsf4jvkyhye5/d7k8OrLgM==");
Rijndael m_AESProvider = Rijndael.Create();
try
{
MemoryStream m_stream = new MemoryStream();
PasswordDeriveBytes pdb = new PasswordDeriveBytes(DecryptKey, m_salt);
ICryptoTransform transform = m_AESProvider.CreateDecryptor(pdb.GetBytes(32), m_btIV);
CryptoStream m_csstream = new CryptoStream(m_stream, transform, CryptoStreamMode.Write);
m_csstream.Write(DecryptByte, 0, DecryptByte.Length);
m_csstream.FlushFinalBlock();
m_strDecrypt = m_stream.ToArray();
m_stream.Close(); m_stream.Dispose();
m_csstream.Close(); m_csstream.Dispose();
}
catch (IOException ex) { throw ex; }
catch (CryptographicException ex) { throw ex; }
catch (ArgumentException ex) { throw ex; }
catch (Exception ex) { throw ex; }
finally { m_AESProvider.Clear(); }
return m_strDecrypt;
}
}
Unity 利用AES给文件加密与解密
最新推荐文章于 2024-08-17 20:30:00 发布